Interview

A classic point-and-click adventure game mashed with a Hollywood movie

Ruin and recovery in the video game industry

‘It was a lot of fun to be a samurai for six months.’



Epic’s chief creative officer, Donald Mustard, explains the game’s bold narrative ambitions


Kayvon Beykpour, head of consumer product, on the company’s new product plan

The famed animation studio returns with its first 3D CG movie, Earwig and the Witch

Facebook Reality Labs head Andrew Bosworth on evolving for a new medium

‘It’s harder to make PC games’

Brothers Ties and Taco Carlier have raised $53.5 million in funding since May

Samsung’s lead designer shares how the Buds Live came to be

A spectacular comeback for a Microsoft icon



It’s about more than banning a few accounts

The death and life of techno-utopias

Vizio’s next big plan is to put a high-end soundbar in every home

An interview with author Geoffrey Cain

In a new report, researchers at Ranking Digital Rights lay out a prescription for fixing Facebook

The risks and rewards of blowing the whistle at Uber





































